A Link Between Worlds Review

I recently completed a Legend of Zelda game for the 3DS called A Link Between Worlds. It is a sequel to one of the franchise’s older games A Link to the Past. I have never played A Link to the Past, but I did enjoy A Link Between Worlds.
One of the most noticeable things I found about A Link Between Worlds is the dungeons tend to be shorter. This may because Link’s items such as the boomerang, bookshop, etc are rented from a shop instead of found in a dungeon. This was unusual for a Zelda game, but it fit in very well, though it did get frustrating trying to raise funds to rent/buy the items. Although, most subsequent were money oriented due to this need. That said, most sidequest earned money, so it wasn’t too hard to come buy, if slightly annoying at times.
Also notable about this game was that it shared a world map with A Link to the Past, giving many players who played the original a sense of sentimentality, but it is also a game for players who are new to the franchise. The reason I say that is that as well as being shorter, the dungeons are not as hard as as a few other games. They are not easy by any means, but if they were easy, they would not being giving a real taste of the franchise.
Also, A Link Between Worlds has an interesting mimic no other game has, or at least no other that I know about. In A Link Between Worlds Link gets the ability to merge into walls. This allows for some very interesting puzzles, though at the beginning before one gets used to it, it is easy to forget, and therefore becomes a frustration, but as soon as one gets used to it, it is a delightful mimic, and very fun to play around on.
All and all, the game was quite enjoyable, and fun, and I really would recommend it.

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